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39 Game Reviews

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pretty cool but could use a little more work

My biggest complaint is the weird contols. WASD should only be used for movement if the mouse is being used otherwise its standard to use the direction keys..feels really weird playing the way you have it setup, at the very least you should allow players to customize the controls.
Also the character graphics could stand to look nicer.

Ret's Scheee

Could use a bit more doing stuff and a bit less not doing stuff (ie: too short). Also the ending didnt make any sense....why does he say there are poptarts in the fridge when there are clearly none?

oh no! so slow!

The game is far too slow to be any fun. the vehicle is slow and unresponsive, weapons are slow...and im guessing alot of that has to do with lag...you couldve gotten the same game minus the lag if you didnt use tilebase. I know its the fancy hip thing to do and all but its laggggggy, definitely not meant for action games.

WallArcher responds:

You're wrong about the tile based engine. Not only is it more elegant, it greatly reduces filesize, and map size doesn't matter anymore since only the visible area has to be rendered by the engine, + allowing players to create their own maps in a relatively simple map editor etc. Along with numerous other advantages, I really couldn't think of any -faster/more efficient- alternative in this case.

AWE-SOME

Now i dont give away 5's often but this was well deserved.
Youve taken the Madness Interactive concept and excelled it, the Control scheme is far more accessible in this, the added platform element (Madness was one single flat plain) helps this alot, and of course Madness had that huge invisible aiming problem which made it hard to play. The little extra things give the game a really special feeling aswell (shooting out lights, bullet casings dropping and obeying physics, etc). Whatever you make next with this engine im sure will be awesome too.
Things to work on would be: Enemy AI-they need to be quicker, more responsive on your arrival, and in darkness unable to know where you are except by "sound" or with nightvision, and id like alot more in the way of enemy hordes (like in the elevator).
More Enviroment Stuff-Not a nesseccity (you already have all the neccessities and then some) but for more enviroment interaction and those things affecting the characters (like the light example above). Aswell as pickupable objects for melee fighting (pick up a dead body and knock the shit out of people with it?).

Awesome Stuff. I await the next.

needs work.

First up, the good ol' if(this.hitTest(that)) isnt gonna cut it for the precise nature of a mario game (or any sidescroller for that matter). I advise looking into shape hitTest, bounds test, etc.

You get one point for humor because of the ridiculously stupid box that explains the controls. You have to explain the controls BEFORE people are able to jump and hit the box.

The hitTest on the castle flails were completely unacceptable, far too big (shape test was most definitely nessecary here) and hit mario even when he was well away from it.

NO MUSIC/SOUND IN THE PRELOADER!...its annoying.

And finally...in my personal opinion, dont use SMW sprites...theyre lame. If you have to use Mario sprites (or you COULD get someone to draw original characters, levels) use sprites from SMB3, the best Mario game ever (include Tanooki Suit or die).

arrrrrr

Glitchy at points...when you type it takes FOREVER to show up.
Also a great insight to the absurdity of this god forsaken place (gets you +humor points.....LEVEL UP!!!!11).

looks good, sounds good

but something doesnt smell right.
1. The game is buggy as hell, work that out.
2. The control scheme takes far too long to come to terms with, get it down to atleast 3 buttons. And with that make picking up stuff easier, took way to long to figure that out.
3. Those wall/doors that move, was there some sort of puzzle there? because sometimes id go to them and they wouldnt budge then id come back later and they move. If theres some puzzle element there then it should be made more obvious since i had no idea what was going on...hell it could be a bug for all i know.
4. Clear sub-goals, save the princess is all you say then im wandering around jumping on little poncy fellas till i get stuck in a hole. Need clear sub-goals so people such as myself dont get bored wondering what the *&%$ im doing.
5. Im all for silent assassain type stuff but the walking in the shadows is lame. The enemies arent smart enough to see me when im right infront of them unless im running so theres no point to it.

score-3/5

Great game

Really really great game. And i actually bothered to finish it! I havent seen a game this good on NewGrounds in a very long while. Congrats and all that. Keep up the good work, make another, blah blah blah.....IT WAS GREAT!

pretty goood

Some of the things youre meant to click go by too fast and you die though. Those parts where you have like half a second to click a very small lightly colored arrow are near impossible make them bigger, last longer and maybe replace clicking movement arrows with clicking the keyboard arrows.

good fun

Really great version on flash. For those who want to make mods its well worth the ten bucks. (Hope you make some good money). I did find one glitch though its probally been mentioned already (but i dont feel like going through the other reviews), its that you can have a warrior or bowman dig for gold too and when they do they turn invisible.
Cool game again.

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